Large City: Ntid-smo Gri

Ntid-smo Gri

Ntid-smo Gri
Example Wood Elf architecture.
StateIrus
ProvenceDepi Vadiz̄ema Diocese
Sub ProvenceGliqtkokhu Parish
RegionXēkáxi-xïrr Holt
Founded1134
Community LeaderLord Grèbëd
Area53 km2 (21 mi2)
Average Yearly Temp34°C (93°F)
Average Elevation24450 m (-5682 ft)
Average Yearly Precipitation66 cm/y (25 in/y)
Population12655
Population Density238 people per km2 (602 people per mi2)
Town AuraCharm
Naming
Native nameNtid-smo Gri
Pronunciation/ntid/ /smo/
Direct Translation[wage; salary] [detail]
Translation[Not Yet Translated]

Ntid-smo Gri (/ntid/ /smo/ [wage; salary] [detail]) is a subtropical Large City located in Gliqtkokhu Parish, Depi Vadiz̄ema Diocese, within the Irus.

The name Ntid-smo Gri is derived from the Goblin language, as Ntid-smo Gri was founded by Khenvurth, who was culturaly Wood Elf.

Climate

Ntid-smo Gri has a yearly average temperature of 34°C (93°F), with its average temperature during the summer being a blistering 38°C (100°F) and its average temperature during the winter being a warm 30°C (86°F). Ntid-smo Gri receives an average of 66 cm/y (25 in/y) of precipitation, most of which comes in the form of rain during the spring. Ntid-smo Gri covers an area of nearly 53 km2 (21 mi2), and an average elevation of 24450 m (-5682 ft) above sea level.

Overview

Ntid-smo Gri was founded durring the early 12th century in fall of the year 1134, by Khenvurth. The establishment of Ntid-smo Gri was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Khenvurth struck deals with nearby nations and communities to establish Ntid-smo Gri as a prison colony.

Ntid-smo Gri was built using the conventions of Wood Elf durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ntid-smo Gri is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ntid-smo Gri is is constructed arround a series of broad cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Ntid-smo Gri's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Ntid-smo Gri makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Ntid-smo Gri’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Ntid-smo Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ntid-smo Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ntid-smo Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ntid-smo Gri's parks.

Ntid-smo Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ntid-smo Gri.

Ntid-smo Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ntid-smo Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ntid-smo Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ntid-smo Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ntid-smo Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ntid-smo Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ntid-smo Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ntid-smo Gri's public wards, blessings, and other arcane systems.

Ntid-smo Gri has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Ntid-smo Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ntid-smo Gri's grid is powered by mana accumulators.

Ntid-smo Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ntid-smo Gri has a first rate hospital which caters to anyone in need of long term medical care.

Ntid-smo Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ntid-smo Gri's natural decorations nor waterways.

Ntid-smo Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ntid-smo Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ntid-smo Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ntid-smo Gri's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, summer is short in Ntid-smo Gri.

The Ooze, Amber near Ntid-smo Gri are known to be a mutant strain of the creature.

Ntid-smo Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Augury energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 25
  • Farmers: 38
  • Farm Laborer: 74
  • Hunters: 43
  • Milk Maids: 33
  • Ranchers: 16
  • Ranch Hands: 34
  • Shepherds: 33
    • Farmland: 51126 m2
    • Cattle and Similar Creatures: 3163
    • Poultry: 37965
    • Swine: 2531
    • Sheep: 126
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1265

Craftsmen

  • Arms and Toolmakers: 28
  • Blacksmiths: 25
  • Bookbinders: 15
  • Buckle-makers: 16
  • Cabinetmakers: 29
  • Candlemakers: 52
  • Carpenters: 42
  • Clothmakers: 37
  • Coach and Harness Makers: 13
  • Coopers: 36
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 12
  • Cutlers: 10
  • Fabricworkers: 30
  • Farrier: 87
  • Furriers: 8
  • Glassworkers: 40
  • Gunsmiths: 25
  • Harness-Makers: 11
  • Hatters: 24
  • Hosiery Workers: 9
  • Jewelers: 14
  • Leatherwrights: 33
  • Locksmiths: 13
  • Matchstick makers: 20
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 16
  • Paper Workers: 18
  • Plasterers: 16
  • Pursemakers: 22
  • Roofers: 14
  • Ropemakers: 12
  • Rugmakers: 12
  • Saddlers: 22
  • Scabbardmakers: 28
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 12
  • Soap and Tallow Workers: 38
  • Tailors: 72
  • Tanners: 15
  • Upholsterers: 18
  • Watchmakers: 17
  • Weavers: 39
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 16
  • Booksellers: 19
  • Butchers: 32
  • Chandlers: 33
  • Chicken Butchers: 31
  • Entrepreneurs: 13
  • Fine Clothiers: 32
  • Fishmongers: 35
  • Florists: 7
  • Potion Sellers: 21
  • Resellers: 55
  • Spice Merchants: 17
  • Wine-sellers: 25
  • Wheelwright: 19
  • Woodsellers: 12

Service workers

  • Bakers: 55
  • Barbers: 51
  • Coachmen: 17
  • Cooks: 50
  • Doctors: 24
  • Gamekeepers: 19
  • Grooms: 10
  • Hairdressers: 40
  • Healers: 33
  • Housekeepers: 35
  • Housemaids: 70
  • House Stewards: 35
  • Inns: 12
  • Laundry maids: 22
  • Maidservants: 39
  • Nursery Maids: 25
  • Pastrycooks: 42
  • Restaurateur: 60
  • Tavern Keepers: 55

Specialized Laborer

  • Ashworkers: 18
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 26
  • In-Town Couriers: 30
  • Long Haul Couriers: 28
  • Dockyard Workers: 24
  • Gas Workers: 6
  • Hay Merchants: 10
  • Leech Collectors: 32
  • Millers: 28
  • Miners: 27
  • Oilmen and Polishers: 19
  • Postmen: 30
  • Pure Finder: 16
  • Skinners: 36
  • Sugar Refiners: 7
  • Tosher: 20
  • Warehousemen: 48
  • Watercarriers: 29
  • Watermen, Bargemen, etc.: 39

Skilled Laborers

  • Accountants: 15
  • Alchemist: 19
  • Clerk: 24
  • Dentists: 13
  • Educators: 37
  • Engineers: 17
  • Gardeners: 12
  • Mages: 9
  • Plumbers: 13
  • Pharmacist: 15
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 17
  • Civil Clerks: 28
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 28
  • Fixers: 14
  • Kami Clerk: 25
  • Landlords: 26
  • Lawyers: 15
  • Legend Keepers: 20
  • Militia Officers: 158
  • Monks, Monastic: 38
  • Monks, Civic: 35
  • Historian, Oral: 27
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 28
  • Priests: 50
  • Rangers: 17
  • Rat Catchers: 18
  • Scholars: 18
  • Spiritualist: 23
  • Slayers: 7
  • Storytellers: 49
  • Military Officers: 39

Cottage Industries

  • Brewers: 38
  • Comfort Services: 55
  • Enchanters: 13
  • Herbalists: 13
  • Jaminators: 42
  • Needleworkers: 45
  • Potters: 21
  • Preserve Makers: 42
  • Quilters: 19
  • Seamsters: 60
  • Spinners: 38
  • Tinker: 13
  • Weaver: 30

Artists

  • Actors: 13
  • Architects: 4
  • Bards: 19
  • Costumers: 7
  • Dancers: 15
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 12
  • Inlayers: 11
  • Musicians: 35
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 11
  • Wood Carvers: 43
  • Writers: 55

Produce Industries

  • Butter Churners: 42
  • Canners: 38
  • Cheesmakers: 48
  • Ice Merchants: 5
  • Millers: 25
  • Picklers: 22
  • Smokers: 16
  • Stockmakers: 13
  • Tobacconists: 18
  • Tallowmakers: 30

4793 of Ntid-smo Gri's population work within a Foundational Occupation.

6977 of Ntid-smo Gri's population do not work in a formal occupation, but do contribute to the local economy. 885 (7%) are noncontributers.

Points of Interest

Ntid-smo Gri is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Ntid-smo Gri is known for its unusual rock formations.

POI

History

The the a suit of Kasten-brust armour of Illusion, an a suit of Kasten-brust armour imbued with potent amounts of Illusion energies was created in Ntid-smo Gri by in time immemorial, reportedly some time during the late 2nd century.

History